The vertical slice is advancing quick. The character has been overhauled with customization options from clothes to hair, skin and space suit options.
I found a good way to integrate specific tool animations with character rig animations using animation layers.
The swarmer enemies have been overhauled as well, including their little AI brains to now swarm and attack the player.
My latest newest bit is digging into sounds and music. It's a good start but a whole new domain to learn and debug. Like my rockets sound like they've blown the speakers but only for recordings and on the steam deck. Hooray for new types of bugs!